When resting, the bearer will gain a coating of lifeblood that protects from a modest amount of damage. Costly for most at 4 Notches but might come handy for others. The bearer will focus SOUL at a slower rate, but the healing effect will double. Great for tight situations and fights where healing will be near impossible. Increases the speed of focusing SOUL, allowing the bearer to heal faster. Which sacrifices range and consistency for triple damage. Transforms the Vengeful Spirit spell into a horde of volatile baby flukes. Increases the range of the bearer’s nail by 25%, so an additional 10% nail attack range at the cost of 1 extra Notch. And also more likely to reach them during jump attacks. Increases the range of the bearer’s nail by 15%, which means that you will be able to keep your enemies at bay and avoid their attacks more often. Great item for physical damage builds, increasing damage output in the same window of time. The knockback provides a decent combat advantage by increase enemy distance.Īllows the bearer to slash much more rapidly with their nail. Increases the force of the bearer’s nail, causing enemies to recoil further when hit. Especially since it reduces the chance of being knocked around and taking extra damage. Found this very useful early on when getting the hang of the combat. Keeps its bearer from recoiling backwards when they strike an enemy with a nail. When taking damage, sprout thorny vines that damage nearby foes. Making it a great Charm with low requirements. Greatly increases the speed of traveling around the map. The bearer will be able to dash more often as well as dash downwards. Generates triple the amount of SOUL in comparison to Soul Catcher, while costing twice the Notches. Greatly increases the amount of SOUL gained when striking an enemy with the nail. For obvious reasons this is Charm is ideal for caster builds. Increases the power of spells, dealing more damage to foes. Making it a great item for caster builds or heavy soul usage builds. Increases the amount of SOUL gained when striking an enemy with the nail. This provides you the opportunity to do extra damage and also gives you a larger window to escape dangerous situations. When recovering from damage, the bearer will remain invulnerable for longer. At 1 Notch, its the perfect Charm for the little saver in you. The major navigation item when new to the game and having to find your way around the complex labyrinth.Ī swarm will follow the bearer and gather up any loose Geo. Whispers its location to the bearer whenever a map is open. A great example would be Soul Eater or Mark of Pride, where the added advantage can somewhat offset the negatives of being overcharmed. And ideally used for the Charms that are very powerful but require a large number of Notches. In order for this to occur you must have at least one Notch space remaining. Overcharming is a viable strategy for those skilled enough or geared well enough to survive the 50% increase in damage. An Overcharmed state is displayed by a purple aura on the health bar. The game allows for this occur, but penalises the players with a 50% increase in damage from all sources. Overcharmed occurs when the player equips a charm that requires more Notches than they have. If you wish to know more, checkout this resource. 4 of which can be acquired through a vendor and the other 4 can be found or given as reward for killing certain bosses. Making a total of 11 Notches available to the Knight. There are a total of 45 Charms in the game, 5 of which are replaceable (upgradeable).ĭifferent Charms require a different number of Notches to be equipped, the players starts with 3 Notches and can attain another 8 during the game. Some are based on existing mechanics, while others add completely new mechanics to the players experience. Hollow Knights Charms are special items that provide the player with different abilities.
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